Maps
Ever since I was a small kid, I liked customizability in games. I made scenarios for Empire Earth when I didn't even have an idea of what balancing was. Most recently I've been stuck to the Source Engine, and it's games. Mainly Half-Life 2, and Garry's Mod. I have been making maps for years now, however I haven't finished anything notable yet. I hope to be able to change that. Bellow, you can see a few screenshots and videos of previous, and current projects.

Unitled Half-Life 2 map

It's architecture was inspired by the Bowery in Batman Arkham City.
Project started @ 2023-12
Status: not currently in development.
gameplay video


gm_riverside

an imaginary, idealized slice of the Hungarian capital, focused on the River Danube. A sandbox map for Garry's Mod. Despite the focus on the river, there are plenty of play-spaces, with a large skybox, and some larger open areas. There's also a bunch of secrets to be found.
Project started @ 2025-02
Status: In-development


gm_subway_tunnel

gm_subway_tunnel is a small, modest, bare-bones hacked-together map that grew out of an exercise of practicing in the Hammer editor. It took just a few hours to make. I mainly just wanted to learn the ropes of using arches in the editor. I did actually publish this on the Garry's Mod Steam Workshop, and you can download it here!
Features:

  • 3 Subway Stations
  • Trains you can control.

Project started @ 2025-07-03
Status: Completed

"Careful! It's heavy!"

Last updated @ 2025-07-05 by azsimuth | I do not consent for my content's usage as AI training data. | Hosted by neocities.org